Jan 15, 2006, 01:26 AM // 01:26
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#2
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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My suggestion is to try using smiting prayers along with protection or healing...I have a mo/w but i dont use any of my w skills, I use smiting, divine favor and protection. after you do some quest in pre searing you should get another one from a monk trainer which will give you some smiting skills.
Mo/E's are pretty good though, but they are hard to start with. The smiting skills you get in the begining are low in energy cost.
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Jan 15, 2006, 01:36 AM // 01:36
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#3
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Desert Nomad
Join Date: Nov 2005
Profession: N/
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I use monk/mes, this allows for some anti monking (backfire), and give monks some anti hex protection (shatter hex). Also mesmer have a epidemic hex that I find meshes nicely with monk take condition, you take all the teams conditions and pass them on the the other guys.
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Jan 15, 2006, 01:44 AM // 01:44
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#4
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Ascalonian Squire
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mo/e .. what magic should i invest in then.. fire?? im talking pure pve here.. wouldnt that drain my energy like crazy?? is melee a viable option??
would investing in divine favor/healing prayer/smite prayer be good? does smite prayer have any skills that can do damage/group damage??
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Jan 15, 2006, 02:10 AM // 02:10
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#6
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Krytan Explorer
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Definitely go with either a mo/me or a mo/n, you will get the most energy skills out of those. I would sugguest mo/me even more because it has more skills to protect you like hex breaker.
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Jan 15, 2006, 02:23 AM // 02:23
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#7
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Jungle Guide
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Necro worked great for me. Blood and Death work well for damage. Bone Horrors are fun to use occaisonally (since you have Heal Area), but they hurt your energy.
As a Monk you never want to "venture out alone" after pre-searing, unless you've got a dedicated farming build. Always grab a few henchies.
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Jan 15, 2006, 02:52 AM // 02:52
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#8
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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Quote:
Originally Posted by theclam
Necro worked great for me. Blood and Death work well for damage. Bone Horrors are fun to use occaisonally (since you have Heal Area), but they hurt your energy.
As a Monk you never want to "venture out alone" after pre-searing, unless you've got a dedicated farming build. Always grab a few henchies.
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Wow, that's....the worst amount that I've seen in a while. In fact, a Monk can handle just about everything up to Yaks by himself if he has half a brain. I know my Mo/N did.
An Idea for early game Mo/N went healing, smiting and blood, and it had a nice dmg output and healing output.
Of course, most people who solo early, enver learn to heal well later. At Yaks I converted to a healer who used Well of Blood now and then. It worked well for that point.
I'd advise learning to heal/protect early on, mainly because it's frustrating being bad at it later in the game :P
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Jan 15, 2006, 04:05 AM // 04:05
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#9
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Ascalonian Squire
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for a MO/ME what attribute should i invest in for the ME ..
i read thru a lot of the skills for the ME and i think Inspiration would be the one correct??
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Jan 15, 2006, 06:01 AM // 06:01
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#10
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Lion's Arch Merchant
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Yes, inspiration is your best bet for Mo/Me, but not for damage...
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Jan 15, 2006, 06:25 AM // 06:25
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#11
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Wilds Pathfinder
Join Date: Aug 2005
Location: Upstate
Profession: Me/
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Honstly, I don't think a monk needs to worry about damage. Focused builds work fine because you've got a team of players with you. A team of focused chars can out-preform a team of jack-of-all-trade hybrid chars.
If you're talking about soloing, thats another matter, and there's no lack of posts discussing monk soloing builds.
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Jan 15, 2006, 07:26 AM // 07:26
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#12
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Jungle Guide
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Quote:
Originally Posted by TGgold
Wow, that's....the worst amount that I've seen in a while. In fact, a Monk can handle just about everything up to Yaks by himself if he has half a brain. I know my Mo/N did.
An Idea for early game Mo/N went healing, smiting and blood, and it had a nice dmg output and healing output.
Of course, most people who solo early, enver learn to heal well later. At Yaks I converted to a healer who used Well of Blood now and then. It worked well for that point.
I'd advise learning to heal/protect early on, mainly because it's frustrating being bad at it later in the game :P
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It's too slow to solo, even in Ascalon, since you have to divide your mana between healing and damage. My Monk was my first character, so I couldn't afford good armor, so I had to heal more. Grabbing Stefan and Reyna allowed me to go twice as fast.
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Jan 16, 2006, 06:03 AM // 06:03
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#13
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Ascalonian Squire
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im now at lvl 6 almost 7 and still a MO with no 2nd..
im affraid of scattering points into diff attributes .. if i pick mes as 2nd.. and put a few in illusion.. few in inspiration.. isnt that making it hard to concentrate my attributes??
sigh
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Jan 17, 2006, 08:26 AM // 08:26
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#14
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Frost Gate Guardian
Join Date: Aug 2005
Location: where ever u want me to be
Guild: Gangsters in the Hood
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you either choose attacking monk (smite) or healing heh...
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Jan 17, 2006, 08:27 AM // 08:27
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#15
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Jungle Guide
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Quote:
Originally Posted by kionna
im now at lvl 6 almost 7 and still a MO with no 2nd..
im affraid of scattering points into diff attributes .. if i pick mes as 2nd.. and put a few in illusion.. few in inspiration.. isnt that making it hard to concentrate my attributes??
sigh
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Well, Mesmer is a great 2nd for a Monk. It adds lots of defensive utility and energy management and is a decent source of damage for the early game.
Plus, if you don't like your attributes, you can move them around at any time in town, with no penalty.
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Jan 17, 2006, 08:22 PM // 20:22
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#16
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by kionna
i guess im wondering how all you expert primary monks got thru the 1-20 part of the game.. when you have to venture out alone.. i'd like to get the most out of presearing.. necro is what im considering..
i'd like to keep my attributes as concentrated as possible.. so if i dont need to invest any in smite then i'd rather have it all in death magic or something like that.. i know i can take back attribute points later.. but i want to waste as little time as possible to get to the higher levels..
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You won't be in the world alone that is why there is party window as you will have NPC in post or reaal peaple to accompany you on quests and missions.This is how we got to level 20 and if going Necro you won't get OoB untill later on as it is an elite skills neaning offering of blood Monk don't do damage as you are a support person read the thread monk basics up top and we told you this over at TGH.Monk aren't damge dealers Warriors are.
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Jan 18, 2006, 03:16 PM // 15:16
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#17
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Ascalonian Squire
Join Date: Oct 2005
Guild: Dgreat
Profession: Mo/E
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Kionna, These are the facts.
1. Monks (in pve) dont need a second profession. It does not matter what u pick. U will have very little use for second prof skills until you start PVP or until the last third of the game when u start capturing elites.
2. As a monk, u will breeze through this game. All parties need a monk. Just heal. Period . Heal. Parties will love u.
3. When u hit level 20, the formula changes. U start to PVP. Healing does not work in PVP. Protection does. So now u switch your skill bar and become a protector.
4. Now, your level 20. U see that nice pretty 15K armor and u need it so bad. yay time to switch to solo smiter.
5. Did i mention any second prof in the above 4. nope. cause it does not matter in most pve . for smitter u need mo/war, for healer u need monk/mes , for protector u need monk/nec.
You will figure it out, my monk has unlocked allmost all the elites for the other profs. Just swith back and forth when the occasion calls for it.
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Jan 18, 2006, 03:39 PM // 15:39
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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Quote:
Originally Posted by muelon
Kionna, These are the facts.
1. Monks (in pve) dont need a second profession. It does not matter what u pick. U will have very little use for second prof skills until you start PVP or until the last third of the game when u start capturing elites.
2. As a monk, u will breeze through this game. All parties need a monk. Just heal. Period . Heal. Parties will love u.
3. When u hit level 20, the formula changes. U start to PVP. Healing does not work in PVP. Protection does. So now u switch your skill bar and become a protector.
4. Now, your level 20. U see that nice pretty 15K armor and u need it so bad. yay time to switch to solo smiter.
5. Did i mention any second prof in the above 4. nope. cause it does not matter in most pve . for smitter u need mo/war, for healer u need monk/mes , for protector u need monk/nec.
You will figure it out, my monk has unlocked allmost all the elites for the other profs. Just swith back and forth when the occasion calls for it.
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yep. i run a monk/necro. i like offering of blood. but monk/mesmer would do just as well. learn to heal. it's fun as hell when you get it going. removing hex's and conditions from your party without them knowing in most cases, all the time healing them as well. it can be very satisfying. you're the engine running things as the monk.
be patient. the games not hard but it's heavy. learn the skills and their counters.
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Jan 18, 2006, 10:39 PM // 22:39
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#19
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Ascalonian Squire
Join Date: Sep 2005
Location: Connecticut
Guild: >O< The Package
Profession: Me/E
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I enjoy playing a monk as a smiter/offensive caster/damage dealer. The secondary I use is Mesmer, and I find that the Mesmer Domination skills work well in this regard. So, I put my attribute points in Smiting and Domination, and then adjust the attributes somewhat if I want to use a particular skill, for any given reason, from another Monk or Mesmer skill category.
I think you should heal or smite. I think you shouldn't do both. If you do both, then you're just doing 2 different things halfway. I think it's better to do 1 thing well. It's just that if you're a smiting monk and you join a pug, you better make darn sure that you inform the group you're an offensive caster and not a healer.
I think that the amount of damage you can inflict with a good combination of Smiting and Domination skills is pretty substantial and effective. It's fun.
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