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Old Jan 15, 2006, 01:21 AM // 01:21   #1
Ascalonian Squire
 
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Default new to gw.. want to use monk.. what 2nd prof to output dmg??

i like the healing .. but i realise i will have to fight alone some if not most of the time..

so my question is what 2nd profession should i pick for my monk.. to output damage.. without having to worry about energy.. i thought about a mo/e but wouldn't that just drain my energy to nothing in a few attacks??

i want mo as my primary.. but what should i pick to help deal damage.. i know the 55 monk thing and all that can be achieved later on and 2nd professions can be changed later on.. but im starting from the very beginning..

what would picking warrior as my 2nd do for me.. also can anyone show me some builds including attributes for a mo/x .. all i have found online are just pure healers or pure protection builds.. i mean.. how am i suppose to kill anything???
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Old Jan 15, 2006, 01:26 AM // 01:26   #2
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My suggestion is to try using smiting prayers along with protection or healing...I have a mo/w but i dont use any of my w skills, I use smiting, divine favor and protection. after you do some quest in pre searing you should get another one from a monk trainer which will give you some smiting skills.

Mo/E's are pretty good though, but they are hard to start with. The smiting skills you get in the begining are low in energy cost.
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Old Jan 15, 2006, 01:36 AM // 01:36   #3
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I use monk/mes, this allows for some anti monking (backfire), and give monks some anti hex protection (shatter hex). Also mesmer have a epidemic hex that I find meshes nicely with monk take condition, you take all the teams conditions and pass them on the the other guys.
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Old Jan 15, 2006, 01:44 AM // 01:44   #4
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mo/e .. what magic should i invest in then.. fire?? im talking pure pve here.. wouldnt that drain my energy like crazy?? is melee a viable option??

would investing in divine favor/healing prayer/smite prayer be good? does smite prayer have any skills that can do damage/group damage??
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Old Jan 15, 2006, 02:06 AM // 02:06   #5
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i guess im wondering how all you expert primary monks got thru the 1-20 part of the game.. when you have to venture out alone.. i'd like to get the most out of presearing.. necro is what im considering..

i'd like to keep my attributes as concentrated as possible.. so if i dont need to invest any in smite then i'd rather have it all in death magic or something like that.. i know i can take back attribute points later.. but i want to waste as little time as possible to get to the higher levels..

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Old Jan 15, 2006, 02:10 AM // 02:10   #6
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Definitely go with either a mo/me or a mo/n, you will get the most energy skills out of those. I would sugguest mo/me even more because it has more skills to protect you like hex breaker.
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Old Jan 15, 2006, 02:23 AM // 02:23   #7
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Necro worked great for me. Blood and Death work well for damage. Bone Horrors are fun to use occaisonally (since you have Heal Area), but they hurt your energy.

As a Monk you never want to "venture out alone" after pre-searing, unless you've got a dedicated farming build. Always grab a few henchies.
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Old Jan 15, 2006, 02:52 AM // 02:52   #8
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Quote:
Originally Posted by theclam
Necro worked great for me. Blood and Death work well for damage. Bone Horrors are fun to use occaisonally (since you have Heal Area), but they hurt your energy.

As a Monk you never want to "venture out alone" after pre-searing, unless you've got a dedicated farming build. Always grab a few henchies.
Wow, that's....the worst amount that I've seen in a while. In fact, a Monk can handle just about everything up to Yaks by himself if he has half a brain. I know my Mo/N did.

An Idea for early game Mo/N went healing, smiting and blood, and it had a nice dmg output and healing output.

Of course, most people who solo early, enver learn to heal well later. At Yaks I converted to a healer who used Well of Blood now and then. It worked well for that point.

I'd advise learning to heal/protect early on, mainly because it's frustrating being bad at it later in the game :P
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Old Jan 15, 2006, 04:05 AM // 04:05   #9
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for a MO/ME what attribute should i invest in for the ME ..

i read thru a lot of the skills for the ME and i think Inspiration would be the one correct??
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Old Jan 15, 2006, 06:01 AM // 06:01   #10
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Yes, inspiration is your best bet for Mo/Me, but not for damage...
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Old Jan 15, 2006, 06:25 AM // 06:25   #11
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Honstly, I don't think a monk needs to worry about damage. Focused builds work fine because you've got a team of players with you. A team of focused chars can out-preform a team of jack-of-all-trade hybrid chars.

If you're talking about soloing, thats another matter, and there's no lack of posts discussing monk soloing builds.
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Old Jan 15, 2006, 07:26 AM // 07:26   #12
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Quote:
Originally Posted by TGgold
Wow, that's....the worst amount that I've seen in a while. In fact, a Monk can handle just about everything up to Yaks by himself if he has half a brain. I know my Mo/N did.

An Idea for early game Mo/N went healing, smiting and blood, and it had a nice dmg output and healing output.

Of course, most people who solo early, enver learn to heal well later. At Yaks I converted to a healer who used Well of Blood now and then. It worked well for that point.

I'd advise learning to heal/protect early on, mainly because it's frustrating being bad at it later in the game :P
It's too slow to solo, even in Ascalon, since you have to divide your mana between healing and damage. My Monk was my first character, so I couldn't afford good armor, so I had to heal more. Grabbing Stefan and Reyna allowed me to go twice as fast.
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Old Jan 16, 2006, 06:03 AM // 06:03   #13
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im now at lvl 6 almost 7 and still a MO with no 2nd..

im affraid of scattering points into diff attributes .. if i pick mes as 2nd.. and put a few in illusion.. few in inspiration.. isnt that making it hard to concentrate my attributes??

sigh
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Old Jan 17, 2006, 08:26 AM // 08:26   #14
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you either choose attacking monk (smite) or healing heh...
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Old Jan 17, 2006, 08:27 AM // 08:27   #15
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Quote:
Originally Posted by kionna
im now at lvl 6 almost 7 and still a MO with no 2nd..

im affraid of scattering points into diff attributes .. if i pick mes as 2nd.. and put a few in illusion.. few in inspiration.. isnt that making it hard to concentrate my attributes??

sigh
Well, Mesmer is a great 2nd for a Monk. It adds lots of defensive utility and energy management and is a decent source of damage for the early game.

Plus, if you don't like your attributes, you can move them around at any time in town, with no penalty.
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Old Jan 17, 2006, 08:22 PM // 20:22   #16
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Quote:
Originally Posted by kionna
i guess im wondering how all you expert primary monks got thru the 1-20 part of the game.. when you have to venture out alone.. i'd like to get the most out of presearing.. necro is what im considering..

i'd like to keep my attributes as concentrated as possible.. so if i dont need to invest any in smite then i'd rather have it all in death magic or something like that.. i know i can take back attribute points later.. but i want to waste as little time as possible to get to the higher levels..

You won't be in the world alone that is why there is party window as you will have NPC in post or reaal peaple to accompany you on quests and missions.This is how we got to level 20 and if going Necro you won't get OoB untill later on as it is an elite skills neaning offering of blood Monk don't do damage as you are a support person read the thread monk basics up top and we told you this over at TGH.Monk aren't damge dealers Warriors are.
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Old Jan 18, 2006, 03:16 PM // 15:16   #17
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Kionna, These are the facts.

1. Monks (in pve) dont need a second profession. It does not matter what u pick. U will have very little use for second prof skills until you start PVP or until the last third of the game when u start capturing elites.

2. As a monk, u will breeze through this game. All parties need a monk. Just heal. Period . Heal. Parties will love u.

3. When u hit level 20, the formula changes. U start to PVP. Healing does not work in PVP. Protection does. So now u switch your skill bar and become a protector.

4. Now, your level 20. U see that nice pretty 15K armor and u need it so bad. yay time to switch to solo smiter.

5. Did i mention any second prof in the above 4. nope. cause it does not matter in most pve . for smitter u need mo/war, for healer u need monk/mes , for protector u need monk/nec.

You will figure it out, my monk has unlocked allmost all the elites for the other profs. Just swith back and forth when the occasion calls for it.
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Old Jan 18, 2006, 03:39 PM // 15:39   #18
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Quote:
Originally Posted by muelon
Kionna, These are the facts.

1. Monks (in pve) dont need a second profession. It does not matter what u pick. U will have very little use for second prof skills until you start PVP or until the last third of the game when u start capturing elites.

2. As a monk, u will breeze through this game. All parties need a monk. Just heal. Period . Heal. Parties will love u.

3. When u hit level 20, the formula changes. U start to PVP. Healing does not work in PVP. Protection does. So now u switch your skill bar and become a protector.

4. Now, your level 20. U see that nice pretty 15K armor and u need it so bad. yay time to switch to solo smiter.

5. Did i mention any second prof in the above 4. nope. cause it does not matter in most pve . for smitter u need mo/war, for healer u need monk/mes , for protector u need monk/nec.

You will figure it out, my monk has unlocked allmost all the elites for the other profs. Just swith back and forth when the occasion calls for it.

yep. i run a monk/necro. i like offering of blood. but monk/mesmer would do just as well. learn to heal. it's fun as hell when you get it going. removing hex's and conditions from your party without them knowing in most cases, all the time healing them as well. it can be very satisfying. you're the engine running things as the monk.

be patient. the games not hard but it's heavy. learn the skills and their counters.
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Old Jan 18, 2006, 10:39 PM // 22:39   #19
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I enjoy playing a monk as a smiter/offensive caster/damage dealer. The secondary I use is Mesmer, and I find that the Mesmer Domination skills work well in this regard. So, I put my attribute points in Smiting and Domination, and then adjust the attributes somewhat if I want to use a particular skill, for any given reason, from another Monk or Mesmer skill category.

I think you should heal or smite. I think you shouldn't do both. If you do both, then you're just doing 2 different things halfway. I think it's better to do 1 thing well. It's just that if you're a smiting monk and you join a pug, you better make darn sure that you inform the group you're an offensive caster and not a healer.

I think that the amount of damage you can inflict with a good combination of Smiting and Domination skills is pretty substantial and effective. It's fun.
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